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abroun's Projects

babylon.js icon babylon.js

Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.

dualmc icon dualmc

Simple C++ implementation of the (manifold) dual marching cubes algorithm from Gregory M. Nielson

eposcontrol icon eposcontrol

A library for controlling Maxon EPOS motor controllers using CANBus

libfreenect icon libfreenect

Drivers and libraries for the Xbox Kinect device on WIndows, Linux, and OS X

oimo.js icon oimo.js

Lightweight 3d physics engine for javascript

optox icon optox

OPerator TO any deep learning framework

pixel-perfect-sfm icon pixel-perfect-sfm

Pixel-Perfect Structure-from-Motion with Featuremetric Refinement (ICCV 2021, Oral)

player-uwesub icon player-uwesub

Modified version of the Player project (as in Player/Stage) used for UweSub

tdv icon tdv

Total Deep Variation Regularizer

testplan icon testplan

Testplan, a multi-testing framework, because unit tests can only go so far..

uwesub icon uwesub

Control software for the UWE submarine

vkenv icon vkenv

Reusable C functions to speed up Vulkan dev (helps setting up basic instance, device, surface, swapchain, shaders and other common Vulkan entities) for Windows/Linux/Android environments.

vulkansift icon vulkansift

SIFT detection and matching on (almost) any GPU with Vulkan

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