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abeimler avatar abeimler commented on May 29, 2024

Any other ideas to do some smaller string operations in the system to fill the buffer ?

(I may try out std::to_string(), but idk maybe the string allocations is also a factor)

EDIT: Maybe I try out to make a System with something more "realistic" and useful, like a "RenderingSystem", but with a string buffer to "draw" a character into it or some other data and number crunching things.

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clevijoki avatar clevijoki commented on May 29, 2024

I would avoid any string manipulation or allocation at all, most games try to avoid it. That way those things will be overhead in the libs, if they do it.

I don't think you need any real-world simulation but purely benchmarking actions under different conditions is fine.

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