Comments (3)
can u please give example of some potions
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Lines 102 to 195 in 7eaeaf5
Basically the game has Strength, Dexterity, Intelligence, Luck, Health, and Experience potions. Each potion can be either positive or negative. For example, you could drink a potion that adds 3 to strength, or one that removes 4 intelligence.
from hag.
@a3qz does it make sense to move potions out of the item module into their own? Then we can add things like a bitset representing what kinds of potions have been identified/consumed.
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Related Issues (20)
- The enemy system sucks and should be rewritten HOT 1
- Demo system HOT 6
- Key operates on "in page" not on "in vision" HOT 2
- Generate floors at launch?
- Tidy up main HOT 1
- This is bad and not guranteed true, should be done a different way HOT 1
- Change enemy movement HOT 2
- Support capital movement
- Support fight to the death
- Enemy weaknesses are non-obvious
- Release on itch.io HOT 4
- Build fails on Mac
- Improve accessibility by allowing for printing of important information
- Compiling without -std=c89 fails because of usleep
- contributing.md filename lowercase
- Contributing.md missing details HOT 1
- Sometimes rapid development is hard when sticking to the c89 standard
- Player character symbol should change on death to make death visible across all panels HOT 2
- Decouple ncurses from everywhere
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