Marc Hernandez's Projects
Agent Based Class Design
A high speed C++17 Vulkan game engine
Set of Rust libraries to help development
open-source electronics prototyping platform
A Racket port of https://github.com/trystan/AsciiPanel
Documentation for ASP.NET Core
Official Open Asset Import Library Repository. Loads 40+ 3D file formats into one unified and clean data structure.
Unified lighting effects across multiple brands and various games.
A multi-platform .NET UI framework
Real-Time High-Resolution Background Matting
BasicRender is a graphics library that make it easy to render graphics and basic images to a console screen.
A collection of tools for AI Behaviour in the Godot 4 Game Engine!
A refreshingly simple data-driven game engine built in Rust
A simple example demonstrating sprites, cameras, and keyboard/mouse input; written in Rust and using Bevy game engine
Inspector plugin for the bevy game engine
Simple voxel game written in Rust using Bevy.
Collection of asset loaders for common file formats
A tilemap rendering crate for bevy which is more ECS friendly.
πΊπ¦ Please support the Ukrainian army: https://www.comebackalive.in.ua/donate
Template for a Bevy game including CI/CD and releases for web, Windows, Linux, and macOS
Bevy plugin for the GGRS P2P rollback networking library.
A 3D RTS game implemented in Rust.
Hanabi β a GPU particle system plugin for the Bevy game engine.
Polyline Rendering for Bevy
Create config files for entities in Bevy
Official Rapier plugin for the Bevy game engine.
roguelike system implemented using bevy
A simple message based networking library for the bevy framework