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Simon Moos's Projects

arkoserendererthesis icon arkoserendererthesis

A real-time vulkan renderer with RTX ray tracing support. Created for my master's thesis "Evaluating the Use of Proxy Geometry for RTX-based Ray Traced Diffuse Global Illumination".

embeddedraycaster icon embeddedraycaster

A "Wolfenstein 3D"-like maze game that can run on both a PC and the embedded ARM-based system MD407

prospect icon prospect

My personal real-time render that I've been working on periodically over the course of many years. It has now been superseded by https://github.com/Shimmen/ArkoseRenderer

proxygen icon proxygen

Proxy geometry generation implementations for my master's thesis "Evaluating the Use of Proxy Geometryfor RTX-based Ray TracedDiffuse Global Illumination". Renderer available at https://github.com/Shimmen/ArkoseRenderer

rendeer icon rendeer

Render stuff. A real-time deferred renderer.

sokobhask icon sokobhask

A text-based Sokoban game written in Haskell

sunburngame icon sunburngame

Mine and @Vottivott's Ludum Dare 40 entry. Play at https://shimmen.github.io/SunburnGame/index.html

traceratops icon traceratops

A very basic CPU path tracer. It was mostly developed for the purpose of learning how it works, so in terms of performance & nice-to-have features not much has been done.

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