Name: Zack Kollar
Type: User
Company: @the-design-release @marketmuse
Bio: Polyglot developer with interests in audio DSP, systems programming and distributed fault tolerant systems.
Location: St. Petersburg, FL
Blog: http://seedyrom.io
Zack Kollar's Projects
class repository for the Full-Stack Day class starting on October 3rd, 2017
repo for the Python / HTML / CSS / JavaScript / Django Full Stack course starting 1/16/2018
Class repo for PDX Code Guild's Nov. 2018 Python Full Stack Night Bootcamp.
My first attempt at a game engine written in C11 and SDL2.
Adds authentication to Plug and Phoenix applications. This is @SeedyROM's fork of accesspass, adding tests and updating dependencies for modern Elixir and Phoenix apps.
A Rails engine that helps you put together a super-flexible admin dashboard.
A KV store written in C11.
✨ Recognize all contributors, not just the ones who push code ✨
A Python project for generating badges for your projects, with a focus on simplicity and flexibility.
An Asesprite file parser written in Zig.
A fresh and flat UI-Kit specially for desktop application, made with ♥ by Vue.js 2.0
First real audio processing exercise from "The Audio Programming Book" but I'm making it easy to get started on other exercises.
C++ program to generate waveform data and render waveform images from audio files
A 2D video game engine written in Rust
My first attempt at writing an original GameBoy game in z80 asm.
A simple ECS written in C++.
My second attempt at an ECS, it's very compact and uses C++14.
A JS library for working with the Bitcoin Cash blockchain. Forked from bitbox-sdk.
A refreshingly simple data-driven game engine built in Rust
A JavaScript library for arbitrary-precision decimal and non-decimal arithmetic
A websocket chat application using OCaml and Async!
My naive implementation of Bitcask.
Why you crying?
A high-level terminal interface library for node.js.
Experiments in async data flows.
An experiment in the inane, but soon to be.