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浅墨(毛星云)'s Projects

Direct3D-Win32-Book-Src-Code photo Direct3D-Win32-Book-Src-Code

《Windows游戏编程之从零开始》配套源代码 |《Dream Journey: Windows Game Programming From Scratch》 book source code

Game-Programmer-Study-Notes photo Game-Programmer-Study-Notes

:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.

GPU-Gems-Book-Source-Code photo GPU-Gems-Book-Source-Code

:cd: CD Content ( Source Code ) Collection of Book <GPU Gems > 1~ 3 | 《GPU精粹》 1~ 3 随书CD(源代码)珍藏

opencv photo opencv

Open Source Computer Vision Library

OpenCV3-Intro-Book-Src photo OpenCV3-Intro-Book-Src

:blue_book:《OpenCV3编程入门》书本配套源码 |《Introduction to OpenCV3 Programming》Book Source Code

PBR-White-Paper photo PBR-White-Paper

⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)


README文件语法解读,即Github Flavored Markdown语法介绍

Real-Time-Rendering-3rd-CN-Summary-Ebook photo Real-Time-Rendering-3rd-CN-Summary-Ebook

:blue_book: 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣,或者《Real-Time Rendering 4th》的前置阅读材料。

Stock-Value-Calculator photo Stock-Value-Calculator


UE4-FPS-Game photo UE4-FPS-Game

A First Person Shooter Game Practice Project Using Unreal Engine 4.15 with C++

UE4-Tank-Game photo UE4-Tank-Game

A Tank Battle Game Practice Project Using Unreal Engine 4.15 with C++

Unity-Design-Pattern photo Unity-Design-Pattern

:tea: All Gang of Four Design Patterns written in Unity C# with many examples. And some Game Programming Patterns written in Unity C#. | 各种设计模式的Unity3D C#版本实现

Unity-Entitas-Framework-Usage photo Unity-Entitas-Framework-Usage

Unity下ECS框架"Entitas"的上手使用与实用性测试 | A Trip to The Entity–Component–System(ECS) Framework 'Entitas' in Unity

Unity-Shader-Resources-List photo Unity-Shader-Resources-List

:clipboard: Unity Shader相关学习资源与链接珍藏 | A list of amazing resources for learning shader writing in Unity.

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