Manuel Rodríguez Matesanz's Projects
An example of 3D Renderer in OpenGL
Homebrew Template for 3DS with SF2D, SFTD and SFIL
3DS Homebrew Template with PP2D Library
Template for those who want an example
Recreating the Dialogue system from Animal Crossing
Spanish Anime Player for 3DS in C++
Arkanoid for Nintendo Switch
GUI Application to work with engine assets, asset bundles, and serialized files
AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
Modded AssetStudio with new features
Basic Skill Tree in C# made in Unity with JSON Ability Parse
A new game made in Java
Bejeweled clone for Nintendo Switch
Unity / XNA game patcher and plugin framework
import mesh, skeleton, animation from psk, psa files to blender3d
.NET wrapper for the Bullet physics library using Platform Invoke
Unity package implementing clustered capsule/character occlusion
.Elf to .Cia Builder
A PoC port of the CyberCIEGE GUI to the Unity3D game platform.
Glitch effect made in Amplify Shader Editor. Only for legacy RP.
Rendering decals to an offscreen buffer in URP for shader effects
Dynamic water with ripples and waves
Elastic solid simulation plugin for Unity. It uses a mass spring physics aproach. Simple but fine.
Evolution Engine
Evolution Save Me port for Nintendo Switch
Starting my own GameEngine