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jach's Projects

80x40 icon 80x40

80 by 40 canvas that anyone can draw on.

adminui icon adminui

DEFUNCT. Front-end in-browser flash client for connecting to LucidDB's admin web services.

adminws icon adminws

Web services for connecting to and administrating LucidDB

chatterpy icon chatterpy

[defunct] A flask python based jquery chat app!

cl-ses4 icon cl-ses4

AWS SES email sender for Common Lisp, using Signature Version 4 of Amazon's API

clf2tab icon clf2tab

Convert logs in Apache Combined Log Format to tab delimited for use with unix text streaming tools

conn-couchdb icon conn-couchdb

LucidDB Foreign Data Wrapper and helper objects for talking to CouchDB

dodgeball_nim_pygame_comparison icon dodgeball_nim_pygame_comparison

Comparing a really old pygame game I wrote with a reimplementation in Nim using sdl2. Unlikely to make further updates, but check out my other nim/sdl2 project if you're mostly interested in that. (Or check out https://hookrace.net/blog/writing-a-2d-platform-game-in-nim-with-sdl2/)

dots icon dots

personal dotfiles / maybe folders later

fsoinstaller icon fsoinstaller

The Java installer for FS2_Open and the collection of mods from the Hard Light Productions community.

godot icon godot

Godot Engine – Multi-platform 2D and 3D game engine

gonim icon gonim

Side project, game of go in nim

json2csv icon json2csv

command line tool to convert json to csv

junk icon junk

junk repo for gitfiti :)

lgame icon lgame

lgame is a pygame-inspired library for making simple games in Common Lisp using cl-sdl2

local_botnet icon local_botnet

[defunct] A Python Flask based server and set of scripts for remote machines to query this server for instructions, along with a Flex-based admin ui.

lucid_demo icon lucid_demo

Project to get a lucidDB demo with the Admin UI interface up and running.

luciddb icon luciddb

The official repository for current LucidDB, Farrago, and Fennel development

ludum_dare_entries icon ludum_dare_entries

Copying some old Ludum Dare entries from years ago (LD10 was in 2007) to beef up my Python code count here and to show off my inability to produce art

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