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Typing SVG

  • ๐Ÿ”ญ Iโ€™m currently working on HiPPO-Jax

  • ๐ŸŒฑ My research and interests are centered around:

    • Attention-free sequence modeling methods
    • Enhancing and further addressing long-context dependency in language and video processing.
    • Optimizing these models utilizing Jax/Flax and CUDA frameworks.
  • ๐Ÿ‘ฏ Iโ€™m looking to collaborate on research related to topics mentioned above

  • ๐Ÿค Iโ€™m looking for help with HiPPO-Jax

  • ๐Ÿ“ I regularly write articles on my website

  • ๐Ÿ’ฌ Ask me about ramen noodles, chalk, cafe racers, my current investment strategy, and soccer

  • ๐Ÿ“ซ How to reach me [email protected]

  • ๐Ÿ“„ Know about my experiences from my resume

Connect with me:

beegassy 16429441 https://www.instagram.com/beegassy/ bryank123 beegassy

Languages and Tools:

python c cplusplus bash linux docker git

Machine Learning Tools:

pytorch jax flax tensorflow scikit_learn pandas numpy seaborn

beegass

Bryan's Projects

agents icon agents

Reproducible results for the various types of reinforcement algorithms I have implemented

ai-project2 icon ai-project2

In the class CS-4341, Artificial Intelligence, we were tasked to build an agent that could play the game of Gomoku. In order to achieve this the team implemented the MiniMax algorithm, Alpha-beta-pruning as well as our own understanding of evualtion function to facilitate the previous two algorithms. Additionally to aide in the agents compentency the team built, from scratch, a linear neural network.

cs-541-deep-learning icon cs-541-deep-learning

CS-541 Deep Learning is a graduate class that teaches both a theoretical and practical approach to deep learning. You will be able to see this in the different homework files in the form of workable code that can be tested as well as proofs and explanations as to where the code is coming from.

deep-q-learning icon deep-q-learning

This is my attempt at implementing the paper "Playing Atari with Deep Reinforcement Learning" By Volodymyr Mnih, Koray Kavukcuoglu, David Silver, Alex Graves, Ioannis Antonoglou, Daan Wierstra and Martin Riedmiller. This is my first attempt at both reading and implementing a research paper.

optimization icon optimization

Reproducible results for the various types of optimization techniques I have implemented

pathml icon pathml

Tools for computational pathology

self-taught-machine-learning icon self-taught-machine-learning

I have had trouble in the past finding a place where I could learn about statistical learning algorithms, resources as to how to learn them and the code associated with it. This is my attempt at remedying that issue.

ssm icon ssm

HelloWorlds of SSMย concepts (Hippo, H3, S4, Mamba etc)

vaes icon vaes

Reproducible code showing the various types of variational autoencoders I have implemented

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