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Hello, World! 👋

I'm Ronnie, an aspiring game engineer hailing from the UK.

Simulation Portfolio —

Adventures from simulated realms

A curated collection of 3D graphics and gaming software developed during my pursuit of a Master's degree in Computer Science for Game Development.

Underwater Life Simulation

A Direct3D 11 UWP app with procedurally generated visual effects for a sea life-based game. Implemented SM5 HLSL shaders to render objects using implicit and explicit geometry. Included realistic texturing, illumination, and animation for dynamic objects like sea bubbles and fish.

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03 01

Spacecraft Launch Sequence

Physical-based modelling and animation using DirectX 11 APIs to simulate the test firing of a rocket and the subsequent explosive and deformation that occurs when the rocket impacts the terrain.

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15 12

Tower Defense Simulation

An OpenGL framework featuring precise physics simulation with multiple integration methods, collision detection and response system. The AI agents showcase diverse behaviour through state machines, fuzzy logic, advanced pathfinding and spatial segmentation techniques.

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05 10

Levelling up every day with ☕ & 🕒

Ronnie's Projects

glm icon glm

OpenGL Mathematics (GLM)

godot icon godot

Godot Engine – Multi-platform 2D and 3D game engine

gsl icon gsl

Guidelines Support Library

povray icon povray

The Persistence of Vision Raytracer: http://www.povray.org/

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